Druid
9 weeks (2.25 months)
Am I a Druid/Soothsayer?
• Druids are very knowledgeable about lore and world history. They think it's important to remember these things.
• Druids very fast on their feet, moving at breakneck speed with precision dexterity and accuracy!
• Druids are predisposed to understanding star maps and reading constellations. They're never lost at night!
• Druids are very compassionate, often times caring for others and the world around them.
Are there any perks to being a Druid/Soothsayer?
These Nyulop are amazing at premonitions and start to become capable of seeing outcomes on command the higher they rank, as well as becoming capable of seeing and experiencing past events by having contact with highly energized spaces and objects.
Prerequisite: Growing up.
Requirement: Draw your Nyulop stargazing. Are they reading the stars? Studying maps?
Description: Capable of reading the stars and constellations, and are always magically aware of where you are and traveling. Your navigation skills are unmatched.
Requirement: Draw your Nyulop reading a book, going to a museum, OR asking an NPC something! Are they studying? Learning? Acquiring knowledge?
Description: Capable of touching an object or creature to view a single short event from their past from their point of view. The person or object must have witnessed the event personally in order to view the event. Certain powerful beings may be able to prevent you from viewing them.
Requirement: Draw your Nyulop concentrating hard and predicting something that will happen ten minutes into the future! What did they see?
Description: Capable of predicting possibilities up to 8 hours into the future. Certain powerful beings may be able to prevent you from viewing them.
Prerequisite: Mastery of Tier III
Requirement: Draw your Nyulop foreseeing something distant into the future. Is it clear? Fuzzy? Broken? What...what is it?
Description: Capable of predicting possibilities days, weeks and even months in advance...some say you could even predict things up to a year into the future! Certain powerful beings may be able to prevent you from viewing them.
Requirement: Draw your Nyulop concentrating their charm into a physical form. How bright is the light? What colour is it?
Description: Able to harness Charm energy and concentrate it into either a physical form or physical attack.
If concentrating into a physical form, your Nyulop is able to create a physical form (such as a staff or navigation device) or imbue it into a physical object (creating charms.) Your Nyulop may also imbue the effects of their Charm into the object. Lucky Nyulop may imbue their charm to boost the luck of the wielder, while Unlucky Nyulop may imbue their charm to lower the luck of the wielder or those around them.
If concentrating into a physical attack, this attack can be projected outward toward an enemy(ies).
Danger Tier: Tier IV
Can be imbued into weapons or condensed into simple weapons, which can cause scarring as normal. If condensed into a physical attack, the attack may only cause up to Tier III injuries.
Requirement: Draw your Nyulop crafting a healing substance. Is it a powder? Ointment? Drink? What's in it? How'd they make it?
Description: Capable of creating healing powders/ointments/remedies. Varied results depending on build, but can heal up to Tier V injuries. Your Nyulop may also imbue their charm into these healing remedies. Lucky Nyulop may give minor good fortune to the one healed, Unlucky Nyulop may give minor misfortune to an enemy near the one healed.
Requirement: Draw your Nyulop masking the sounds of their steps to successfully sneak up on someone. Who do they sneak up on?
Description: Capable of completely silencing their sound, making their steps, breathing and even heart rate entirely mute.
Prerequisite: Mastery of Tier I
Requirement: Draw your Nyulop enhancing their abilities through chant. Do they make themselves stronger? Bigger? Faster?
Description: Capable of enhancing their innate abilities through chant (EX: increasing their physical strength, their speed, etc.) Your Nyulop may also increase the effects of their natural Charm. Lucky Nyulop may boost the effects of their self-inflicted luck, while Unlucky Nyulop may boost the effects of their misfortune inflicted on those around them.
Danger Tier: Tier IV. Enhanced attacks can hit much harder than normal, potentially causing scarring from claws or bites.
Mastery Tier I. Dangerous Decisions
Prerequisite: Mastery of Tier VIII
Requirement: Draw your Nyulop predicting the future and then changing it in their favor (but negatively in someone else's). Do they change things to win a game? Win a race?
Description: Changing the future outcome for someone in a negative or positive way, causing a negative or positive outcome to occur rather than the opposite outcome, or neutral one (EX: someone trips instead of successfully making a jump or someone lands their shot instead of missing). Every action has consequences, and often making a positive change will lead to a negative one equal to the positive one happening down the road.
Danger Tier: Varied. It depends on the outcome changed.
Mastery Tier II. Live the Past
Prerequisite: Mastery of Tier VIII
Requirement: Draw your Nyulop looking into the past, and seeing an event that occurred to someone else. What do they see?
Description: Able to send your spirit into the past, while your body remains unconscious where it lay. You are only able to go up to 3 years into the past. You may only journey for a maximum of three hours within the past, but any time past 1 hour causes increasing exhaustion on your physical form. While journeying in the past, you may obtain Spiritual Scars. Certain powerful beings may be able to sense you are present, and may be able to prevent you from viewing them.
Danger Tier: Varied. Purely depends on the time you walk within.
Crafter
9 weeks (2.25 months)
Am I a Crafter?
• Crafters are very studious and enjoy learning and accumulating knowledge.
• Crafters are quite skilled when it comes to memorization and picking up new skills and information.
• Crafters are very inventive and rather clever, being quick-witted and confident.
• Crafters have very quick reflexes and timing! They're not so easy to trip up!
Are there any perks to being a Crafter?
These Nyulop are incredibly skilled at using magic and are known to have an abundance of it, making them capable of using it more casually without depleting mana as quickly. They are inherently gifted when it comes to using various magics.
Prerequisite: Growing up.
Requirement: Draw your Nyulop studying hard! Maybe they make cue cards, or take notes, how do they go about memorizing?
Description: Capable of memorizing spells, from simple to the most complex. Your memory of spells is boosted significantly.
Requirement: Draw your Nyulop casting some awesome spells! What are they doing? Levitating a small object? Creating balls of light?
Description: Capable of casting simple spells (levitating small objects, creating balls of light, fixing small objects, etc.)
Danger Tier: Tier II. If objects were levitated and flung at someone, it could cause bruising or sore spots.
Prerequisite: Mastery of Tier II
Requirement: Draw your Nyulop casting some complex spells! Maybe levitating large objects, projecting things, teleporting objects?
Description: Capable of casting more complex spells (levitating larger sized objects, protection spells, fixing large objects, etc.)
Danger Tier: Tier IV. Large objects can be levitated and flung, and cause broken bones or gashes.
Requirement: Draw your Nyulop casting a healing spell. Are they healing a small cut? A bruise? Who got hurt?
Description: Capable of casting a healing spell, allowing for healing from a distance. This spell may heal up to Tier V injuries. Your Nyulop may also imbue their charm into these healing spells. Lucky Nyulop may give minor good fortune to the one healed, Unlucky Nyulop may give minor misfortune to an enemy near the one healed.
Requirement: Draw your Nyulop concentrating their charm into a physical form (a ball of light, the simplest incarnation) and imbuing it into something. Maybe they're locking something up or causing an object to move or glow? Or maybe it causes an interesting reaction: maybe the object turns invisible? Changes color? Changes shape slightly?
Description: Able to harness Charm energy and concentrate it into either a physical form or physical attack.
If concentrating into a physical form, your Nyulop is able to create a physical form (e.g. a staff or wand) or imbue it into a physical object (making an object invisible until using an incantation, keeping a book sealed, only capable of opening via an incantation, etc.) Your Nyulop may also imbue the effects of their Charm into the object. Lucky Nyulop may imbue their charm to boost the luck of the wielder, while Unlucky Nyulop may imbue their charm to lower the luck of the wielder or those around them.
If concentrating into a physical attack, this attack can be projected outward toward an enemy(ies).
Danger Tier: Tier IV
Can be imbued into weapons or condensed into simple weapons, which can cause scarring as normal. If condensed into a physical attack, the attack may only cause up to Tier III injuries.
Requirement: Draw your Nyulop using their magic to help someone! Maybe they're lifting someone so they can reach something, or helping someone leap over something large, maybe even helping someone with a stubborn cold?
Description: Casting spells that can have positive effects on another creature (causing someone to easily jump something, find something, get over an illness, etc.)
Requirement: Draw your Nyulop using their magic to hinder someone! Maybe they cause them to trip? Drop something? Even develop a cold...? Was it an accident? Was it...on purpose?
Description: Casting spells that can have negative effects on another creature (EX: causing someone to trip, drop something, develop a cold, etc.)
Danger Tier: Varied up to Tier V. The hinderances can be very minor, such as causing someone to try or catch an illness, or can be more major, such as slipping and falling from a high location.
Prerequisite: Mastery of Tier I
Requirement: Draw your Nyulop casting magic to enhance themselves. Maybe they've increased their speed? Physical strength? Their defense?
Description: Casting spells that enhance the caster in some sort of way (increased speed, defense, etc.) Your Nyulop may also increase the effects of their natural Charm. Lucky Nyulop may boost the effects of their self-inflicted luck, while Unlucky Nyulop may boost the effects of their misfortune inflicted on those around them.
Danger Tier: Tier IV. Enhanced attacks can hit much harder than normal, potentially causing scarring from claws or bites.
Mastery Tier I. Containment
Prerequisite: Mastery of Tier VIII
Requirement: Draw your Nyulop casting a spell that allows them to contain something. Maybe they're bubbling around a raging animal? Or maybe they're bubbling an inanimate object?
Description: Casting spells that can contain physical things (biological or inorganic) inside an object or a bubble of force. If trapping a creature in an object, it only lasts 8 hours at most. If the containment object is broken or damaged, the person or object inside is immediately freed. If trapping a creature in a bubble of force, physical attacks cannot get through.
Mastery Tier II. Hellfire
Prerequisite: Mastery of Tier VIII
Requirement: Draw your Nyulop summoning a multitude of concentrated mana orbs from the sky. What are they casting it on? Are they trying to hit something?
Description: Summon a swarm of concentrated mana orbs that take the form of blazing fire balls. These may crash down on three spots of your choice, and explode on impact.
Danger Tier: Tier VI. Explosions from the mana orbs can be deadly, especially due to their high numbers.
Spiritualist
9 weeks (2.25 months)
Am I a Spiritualist?
• Spiritualists have a great deal of knowledge about nature, boasting a rather close connection to it.
• Spiritualists enjoy collecting, hoarding objects that they are fond of or believe they can utilize.
• Spiritualists are often emphatic, which allows them to tame even the most unruly beasts!
• Spiritualists are adept at sensing changes in their environment -- usually knowing of storms before they arrive.
Are there any perks to being a Spiritualist?
These Nyulop are predisposed to communion with Spirits. When fully tiered, these Nyulop are capable of seeing Spirits on command, and interaction with them is possible.
Prerequisite: Growing up.
Requirement: Draw your Nyulop learning about spiritualism. Are they learning from a book? Scroll? An NPC?
Description: Able to comprehend and inscribe the language of the Spiritualists. This language is only known to Spiritualists and Spirits, and is able to hold feelings or memories.
Requirement: Draw your Nyulop tending to some plants. Are they healing a broken or sick plant? Helping a plant grow abnormally fast?
Description: Capable of understanding and caring for plants, making them grow abnormally fast, and healing damages/injuries done to them.
Requirement: Draw your Nyulop either understanding a creature's feelings (are they calming a raging animal, comforting a scared one?) OR summoning an animal to them/their aid.
Description: Capable of understanding the feelings of other creatures, being able to talk to them, tame them easily, and even summon them for help.
Danger Tier: Varied up to Tier IV. Animals summoned for help can be dangerous, with some easily causing scars.
Prerequisite: Mastery of Tier I
Requirement: Draw your Nyulop talking to a Spirit. Maybe it's a tree Spirit? Plant Spirit? Water Spirit? Where are they talking to them? What does the Spirit appear to look like to them? (NOTE: Spirits are NOT ghosts! They are not deceased. They are just usually invisible to most people.)
Description: Capable of communicating with Spirits of nature. Able to feel the world, communicate with mysterious entities. Having a stronger connection to Guardian and Isochronal Spirits.
Requirement: Draw your Nyulop concentrating their charm into a physical object or a physical attack. What are they creating? A staff? Wand? Magical jewelry? Or why are they creating an attack? To defend themselves?
Description: Able to harness Charm energy and concentrate it into either a physical form or physical attack.
If concentrating into a physical form, your Nyulop is able to create a physical form (creating magical jewelry, wands, staffs, etc.) or imbue it into a physical object. Your Nyulop may also imbue the effects of their Charm into the object. Lucky Nyulop may imbue their charm to boost the luck of the wielder, while Unlucky Nyulop may imbue their charm to lower the luck of the wielder or those around them.
If concentrating into a physical attack, this attack can be projected outward toward an enemy(ies).
Danger Tier: Tier IV
Can be imbued into weapons or condensed into simple weapons, which can cause scarring as normal. If condensed into a physical attack, the attack may only cause up to Tier III injuries.
Requirement: Draw your Nyulop creating a healing potion. Are they searching for ingredients? Mixing them together? How'd it turn out?
Description: Can create healing brews with plants and other ingredients they can find around themselves (quick and easy!) This brew may heal up to Tier V injuries. Your Nyulop may also imbue their charm into these healing brews. Lucky Nyulop may give minor good fortune to the one healed, Unlucky Nyulop may give minor misfortune to an enemy near the one healed.
Requirement: Draw your Nyulop making themselves appear invisible to someone despite being in plain sight!
Description: Capable of camouflaging in plain sight through the help of the world around them.
Prerequisite: Mastery of Tier I
Requirement: Draw your Nyulop using nature itself to enhance them! Vine weapons? Rock armor? The possibilities are endless!
Description: Capable of turning nature around them into temporary enhancements to themselves (EX: vine weapons, rock armor, etc.) Your Nyulop may also increase the effects of their natural Charm. Lucky Nyulop may boost the effects of their self-inflicted luck, while Unlucky Nyulop may boost the effects of their misfortune inflicted on those around them.
Danger Tier: Tier IV. Enhanced attacks can hit much harder than normal, potentially causing scarring from claws or bites.
Mastery Tier I. Dangerous Control
Prerequisite: Mastery of Tier VIII
Requirement: Draw your Nyulop changing the weather. Is it raining now? Sunny? Snowing? How sizable is their change?
Description: Can cause storms and natural disasters, even those unnatural to the area (size varies!)
Danger Tier: Tier V. The weather summoned can be mild but natural disasters can easily leave victims with permanent injuries from crushing or drowning or other such events.
Mastery Tier II. Call to the Spirits
Prerequisite: Mastery of Tier VIII
Requirement: Draw your Nyulop summoning a Fae Spirit to their aid. What do they need help with? What type of Fae is it?
Description: Can summon Spirits for help, if the Spirit chooses to help. Fae are all around and can be summoned easily. Isochronal Spirits must be active during the time and may only be summoned once per active season. Isochronals can choose whether or not they wish to help. For Guardian Spirits, you must have completed a pilgrimage to them, they must be active, and you must be within the area they are located (i.e. you cannot summon Zuggabug in Whistler Crest.) Guardians can choose whether or not they wish to help and may only be summoned once per pilgrimage you have completed to them.
Danger Tier: Tier IV. Some Spirits are willing to be more violent than others, and may cause permanent injury if helping attack someone. Finley attacked by a Spirit may have Spiritual Scars applied.
Alchemist
9 weeks (2.25 months)
Am I an Alchemist?
• Alchemists have an interest in the sciences. Biology, chemistry, it's all very important to understanding our world!
• Alchemists exhibit excellent levels of patience and are very persistent, never giving up once they've set their mind to something.
• Alchemists have a good eye for things, especially for gauging portions and measurements.
• Alchemists are creative. They like experimenting and discovering new things!
Are there any perks to being an Alchemist?
These Nyulop are the best at sensing and locating materials, specifically those which prove useful when creating potions and other concoctions, and are highly adept at all forms of chemistry. They are capable of creating things with ease!
Prerequisite: Growing up.
Requirement: Draw your Nyulop studying ancient runes! They can be reading it in a book, studying cave writing, it's up to you!
Description: Capable of using alchemical symbols, from basic to complex, and able to turn one element into another.
Requirement: Draw your Nyulop either mining or gathering minerals/metals or working with Oren at the forge. They can be doing anything so long as it includes them working with a precious metal: gold, silver, etc. OR Draw your Nyulop finding or studying rare gemstones! Maybe they found them in an unexpected place? Or maybe they dug them up! Be creative!
Description: Capable of turning basic elements into precious metals (Gold, Silver, etc.) and rare gems and stones (Rubies, Sapphires, Emeralds, etc.)
Requirement: Draw your Nyulop turning one basic element into something small and simple. Maybe they're transmuting a raw piece of metal into a small tool? What do they make? How successful is it?
Description: Capable of turning elements into new shapes (raw metals into tools and small weapons.)
Danger Tier: Tier IV. Small weapons can easily cause scars.
Requirement: Draw your Nyulop concentrating their charm into a physical object. What does the object look like? And what are they putting it into? A doll? A hairbrush? Why did they choose that item? Or why are they creating an attack? To defend themselves? OR draw your Nyulop concentrating their magic into a physical form...and then blasting it at something! BOOM! What did they shoot it at? How'd that go?
Description: Able to harness Charm energy and concentrate it into either a physical form or physical attack.
If concentrating into a physical form, your Nyulop is able to create a physical form or imbue it into a physical object (creating 'good luck charms'.) Your Nyulop may also imbue the effects of their Charm into the object. Lucky Nyulop may imbue their charm to boost the luck of the wielder, while Unlucky Nyulop may imbue their charm to lower the luck of the wielder or those around them.
If concentrating into a physical attack, this attack can be projected outward toward an enemy(ies).
Danger Tier: Tier IV
Can be imbued into weapons or condensed into simple weapons, which can cause scarring as normal. If condensed into a physical attack, the attack may only cause up to Tier III injuries.
Requirement: Draw your Nyulop brewing a potion. What type of potion are they creating? Is it to levitate? To boost defense? Is it poison?
Description: Capable of brewing many types of potions. These potions may have a wide variety of effects, from poisons, to levitation, to buffs, to warding off Spirits or Charms. Also capable of creating healing potions. These may heal up to Tier V injuries. Your Nyulop may also imbue their charm into these healing brews. Lucky Nyulop may give minor good fortune to the one healed, Unlucky Nyulop may give minor misfortune to an enemy near the one healed.
Danger Tier: Tier V. Poisons will leave lasting effects.
Prerequisite: Mastery of Tier V
Requirement: Draw your Nyulop creating some sort of healing ointment or potion. Who did they create it for? Did that person use it? Did it work?
Description: Capable of creating a panacea (a supposed 'cure-all' for illnesses.) This panacea heals most physical illnesses that are curable
Requirement: Draw your Nyulop mastering gasses. Are they bending it? Bottling it? Throwing it at someone?
Description: Creating various types of miasmas which can be condensed/controlled into 'smoke bomb' like attacks, cause temporary vision impairment, poison, or other such effects. These miasmas may also be positive, and allow for healing in a wide area. This healing may heal up to Tier III injuries.
Danger Tier: Tier IV. The smoke bomb attacks can cause explosions and can easily leave injuries from the blunt force and blasts. Additionally, poisonous smokes may leave someone sick.
Prerequisite: Mastery of Tier I
Requirement: Draw your Nyulop turning the elements around them into a weapon, armour or a shield. Are they using it in combat? Self-defence? What's going on?
Description: Capable of transmuting elements around them into temporary armour, shields, etc. as well as other potential enhancements to be used in the heat of battle. Your Nyulop may also increase the effects of their natural Charm. Lucky Nyulop may boost the effects of their self-inflicted luck, while Unlucky Nyulop may boost the effects of their misfortune inflicted on those around them.
Danger Tier: Tier IV. Enhanced attacks can hit much harder than normal, potentially causing scarring from claws or bites.
Mastery Tier I. Beyond Science
Prerequisite: Mastery of Tier VIIIRequirement: Draw your Nyulop changing a plant or insect into another type of plant or insect. How'd that go? What did they transmute?
Description: Capable of transmuting up to medium-sized biological entities (one plant type to another, one insect type to another, one medium animal up to the size of a Pieshu, etc.) The effects on medium-sized entities are only temporary, lasting at most 8 hours.
Mastery Tier II. Transmutation of Self
Prerequisite: Mastery of Tier VIII
Requirement: Draw your Nyulop transmuting a part of themselves into another element. What are they changing? What are they turning it into?
Description: Able to transmute parts of your Nyulop’s body (e.g. claws, limbs) into any basic element, or metal, or precious gems or stone if your Nyulop has the ability to transmute those. The body part takes on the characteristics of the material. The transmutation may not cause impairment of any of your character’s senses.
Danger Tier: Tier V. Transmuted body parts can cause more damage than normal, potentially causing scarring from enhanced claws or bites.