Astralit Magic Directory

 Light 

Total time to Mastery:
12 weeks (3 months)

Skills may be learned in any order. However, linked skills must be learned in order.
The exception to this is the Constellation skills, Constellations and Star Map. These may only be learned after all other skills have been learned.

I. Small Light

Prerequisite: Growing up.
Description: Your Astralit can create a small, soft light. This light usually manifests as a small orb or orbs that your Astralit can hold, toss, or move with concentration. This light can be bright enough to light up a 20 ft/6m area.
II. Bright Shine

Prerequisite: Small Light, one (1) week period following learning a previous Manifestation.
Description: Your Astralit can create a bright flash of light in an instant. This light is bright enough to temporarily blind and stun creatures, and emanates from your Astralit. Your Astralit is immune to the effects of their own, but not others, instead as Light Astralits experiencing reduced effects.
III. Light Blade

Prerequisite: Small Light, one (1) week period following learning a previous Manifestation.
Description: A blade of light manifests in your Astralit’s claws. It is a small, dagger sized blade no longer than their forearm, and can slice and cut like a normal blade. Your Astralit may throw this blade also, but cannot will it back into their hand and must unsummon and resummon it.
Danger Tier: Tier III. This blade can easily cut skin.
IV. Light Sword

Prerequisite: Light Blade, two (2) week period following learning the prerequisite skill.
Description: A great blade of light manifests in your Astralit’s claws. It can be the size and shape of any bladed weapon of your choosing, no taller than your Astralit’s full height. It slices and cuts like a normal blade, so hot it can burn what it cuts. Your Astralit may also throw this blade, and can summon it back to their hand at will.
Danger Tier: Tier IV. This blade cuts and slices easily, and can leave burns behind.
V. Light Arrows

Prerequisite: Light Blade, two (2) week period following learning the prerequisite skill.
Description: A bow of light manifests in your Astralit’s claws, allowing them to fire arrows of light. They can fire a single arrow at a time or a hailstorm of 10-30 arrows. The bow can take any shape of your character’s choosing, no taller than your Astralit’s full height. Arrows pierce like normal arrows, so hot that they can burn what they pierce. Your Astralit can will their bow back into their claws if it is knocked from their hand.
Danger Tier: Tier IV. These arrows can easily pierce, and leave burns.
VI. Minor Refraction

Prerequisite: Small Light, one (1) week period following learning a previous Manifestation.
Description: Your Astralit exerts minor control over the light around them and can now bend it to distort their image slightly. They may make themselves or objects they hold appear slightly offset from their true position, at most 2ft/60cm away.
VII. Invisibility

Prerequisite: Minor Refraction, two (2) week period following learning the prerequisite skill.
Description: Your Astralit can now control the light around themselves, and with careful bending, can now become invisible. They may make themselves and any objects they hold invisible for up to an hour. Their aura is still visible to those who can view it, but to the naked eye, they are unseen.
VIII. Sun Ray

Prerequisite: Small Light, one (1) week period following learning a previous Manifestation.
Description: Your Astralit shoots searing rays of light that scorch what they cross. These beams can cause Tier IV injuries and cut materials. Your Astralit can shoot up to three of these beams.
Danger Tier: Tier IV. These beams burn and cut easily, causing scarring.
ALL OTHER SKILLS MUST BE OBTAINED BEFORE LEARNING THE FINAL TWO SKILLS
IX. Constellations

Prerequisite:  All other skills learned, one (1) week period following learning a previous Manifestation.
Description: You call to the stars, and they lend you their power. The Twelve lend you one buff, which you may choose from this list. Everytime your Astralit casts this Manifestation, they may change the chosen buff.
ALL OTHER SKILLS MUST BE OBTAINED BEFORE LEARNING THE FINAL TWO SKILLS
X. Star Map

Prerequisite: Constellations, two (2) week period following learning the prerequisite skill.
Description: You call to the stars, and they lend you a greater portion of their power. The Twelve lend you two buffs at once, which you may choose from this list. Everytime your Astralit casts this Manifestation, they may change the chosen buffs.

 

 Shadow 

Total time to Mastery:
12 weeks (3 months)

Skills may be learned in any order. However, linked skills must be learned in order.
The exception to this is the Constellation skills, Constellations and Star Map. These may only be learned after all other skills have been learned.

I. Absorption

Prerequisite: Growing up.
Description: Your Astralit can create a small area where no light can penetrate. This usually manifests as a small, shadow-y sphere that your Astralit can hold, toss, or move with concentration. This can darken a spherical area with a radius of 5 ft/1.5m
II. Light Eater

Prerequisite: Absorption, one (1) week period following learning a previous Manifestation.
Description: Your Astralit consumes the light. They can create a large area where no light may penetrate, able to fill complex shapes and no longer restricted to a sphere. It may be moved, grown, or shrunk with concentration. This can darken an area of a maximum of 100 ft3/2.8 m3
III. Shadow Shield

Prerequisite: Absorption, one (1) week period following learning a previous Manifestation.
Description: Your Astralit is able to create a shield from the darkness. A barrier of any simple shape forms in front of one creature of your choosing, at maximum as tall as your Astralit. This shield prevents physical attacks but breaks from a single magical attack.
IV. Shadow Barrier

Prerequisite: Shadow Shield, two (2) week period following learning the prerequisite skill.
Description: A great force field appears around your Astralit, at a maximum size of the height of your Astralit as the radius. This barrier prevents all physical attacks and can withstand six magical attacks.
V. Shadow Armor

Prerequisite: Shadow Shield, two (2) week period following learning the prerequisite skill.
Description: Shadows meld to form armor for your Astralit. This armor may take on the shape and design of any simple armor with a wispy, shadow form and moves with your Astralit as if it is real armor. This armor prevents all physical attacks and can withstand three magical attacks. This armor also increases your Astralit’s attack potential, as melee attacks are able to hit harder while this ability is active.
Danger Tier: Tier IV. Attacks while this Manifestation is active hit much harder, causing potential scarring from shadow reinforced claws.
VI. Shade’s Touch

Prerequisite: Absorption, one (1) week period following learning a previous Manifestation.
Description: You whisper to the shadows to harness their touch. Your Astralit is able to heal up to Tier III injuries.
VII. Meld into Shadows

Prerequisite: Absorption, one (1) week period following learning a previous Manifestation.
Description: Melt into the very shadows themselves. Your Astralit can disappear into the shadow of a single creature, able to hide within as long as that shadow exists. They are able to follow that specific shadow, but must leave it to move independently.
VIII. Shadow Walk

Prerequisite: Meld into Shadows, two (2) week period following learning the prerequisite skill.
Description: Your shadow walking abilities strengthen. Your Astralit can disappear into the shadow of a creature and is now able to jump to another creature’s shadow within 50ft/15m.
ALL OTHER SKILLS MUST BE OBTAINED BEFORE LEARNING THE FINAL TWO SKILLS
IX. Constellations

Prerequisite:  All other skills learned, one (1) week period following learning a previous Manifestation.
Description: You call to the stars, and they lend you their power. The Twelve lend you one buff, which you may choose from this list. Everytime your Astralit casts this Manifestation, they may change the chosen buff.
ALL OTHER SKILLS MUST BE OBTAINED BEFORE LEARNING THE FINAL TWO SKILLS
X. Star Map

Prerequisite: Constellations, two (2) week period following learning the prerequisite skill.
Description: You call to the stars, and they lend you a greater portion of their power. The Twelve lend you two buffs at once, which you may choose from this list. Everytime your Astralit casts this Manifestation, they may change the chosen buffs.

 

 Gravity 

Total time to Mastery:
12 weeks (3 months)

Skills may be learned in any order. However, linked skills must be learned in order.
The exception to this is the Constellation skills, Constellations and Star Map. These may only be learned after all other skills have been learned.

I. Small Force

Prerequisite: Growing up.
Description: Your Astralit can pull in small objects less than 10 lbs/4.5 kgs. This can affect objects in an area of 10 ft/3m around your Astralit
II. Gravity

Prerequisite: Small Force, one (1) week period following learning a previous Manifestation.
Description: Your Astralit can now pull in larger objects of up to 100lbs/45kgs. This affects objects in an area of up to 30ft/9m around your Astralit.
III. Gravitational Pull

Prerequisite: Small Force, one (1) week period following learning a previous Manifestation.
Description: Your Astralit can pull in a variety of objects and hold them within an orbit around themselves to form a spherical shield. This shield may have a maximum radius of your Astralit’s height. The objects within are imbued with magical energy, allowing it to completely block physical attacks and block up to five magical attacks.
IV. Gravity Hammer

Prerequisite: Gravitational Pull, two (2) week period following learning the prerequisite skill.
Description: A great hammer forms within your Astralit’s claws. It may take any design of your choosing, at a maximum height of your Astralit’s height. This hammer holds a surprising weight behind it despite the ease the summoner wields it with. Blows from the hammer cause the opponent to be stunned for a brief period. Your Astralit may resummon the hammer back in their claws if it is disarmed.
Danger Tier: Tier III. This hammmer can bruise, break bones, and causes the one hit to be stunned.
V. Attraction/Repulsion

Prerequisite: Gravitational Pull, two (2) week period following learning the prerequisite skill.
Description: Your Astralit takes control of the orbit around other creatures. They are able to cause a small sphere around up to two creatures or objects, including themselves, to either be attractive or repulsive. If the fields are attractive, objects at a maximum of 20lbs/9kgs are drawn to the affected target, striking them or sticking to them until your Astralit releases the effect. If the field is repulsive, objects up to 20lbs/9kgs that are not being worn or carried are blown away from the affected target. Projectiles and magic are unable to reach the target through this repulsion.
Danger Tier: Tier III. Objects attracted to the target can strike them, causing bruising or cuts depending on the objects.
VI. Increase Gravity

Prerequisite: Small Force, one (1) week period following learning a previous Manifestation.
Description: Your Astralit can bend the very gravity of the planet to their whims. They may increase the gravity in an area of 100 ft2/9.3m2. This can make it incredibly difficult for creatures inside to move, or even pin them to the ground. This also may cause injuries if a creature inside were to fall. Gravity Astralit are more resistant to this effect.
Danger Tier: Tier III. Sudden increases from gravity from a flight may cause broken bones.
VII. Lift Gravity

Prerequisite: Increase Gravity, two (2) week period following learning the prerequisite skill.
Description: Your Astralit can mold the very gravity around them to suit their whims. They may decrease the effects of gravity on up to two creatures with a touch, including themselves. This can allow affected creatures to jump higher, or even fly without wings.
VIII. Gravity Bomb

Prerequisite: Small Force, one (1) week period following learning a previous Manifestation.
Description: By condensing the effects of gravity, your astralit is able to create a mini gravity bomb. This palm sized orb may be placed on a surface or wall, thrown, or shot from a weapon. The release may be delayed by up to an hour but upon activation, it releases a gravity effect, either up or down. This may fling a creature who steps on it, or pull a flying creature to the ground.
Danger Tier: Tier III. Either being flung or suddenly pulled to the ground can cause a variety of injuries, mainly bruising and broken bones.
ALL OTHER SKILLS MUST BE OBTAINED BEFORE LEARNING THE FINAL TWO SKILLS
IX. Constellations

Prerequisite:  All other skills learned, one (1) week period following learning a previous Manifestation.
Description: You call to the stars, and they lend you their power. The Twelve lend you one buff, which you may choose from this list. Everytime your Astralit casts this Manifestation, they may change the chosen buff.
ALL OTHER SKILLS MUST BE OBTAINED BEFORE LEARNING THE FINAL TWO SKILLS
X. Star Map

Prerequisite: Constellations, two (2) week period following learning the prerequisite skill.
Description: You call to the stars, and they lend you a greater portion of their power. The Twelve lend you two buffs at once, which you may choose from this list. Everytime your Astralit casts this Manifestation, they may change the chosen buffs.

 

 Pyschic 

Total time to Mastery:
13 weeks (3.25 months)

Feats may be learned in any order. However, linked feats must be learned in order.
All Astralit have access to this type of magic.

I. Telekinesis

Prerequisite: Growing up.
Description: Your Astralit is able to lift and move small inanimate objects, less than 5 lbs/2.3 kgs
II. Psychokinesis

Prerequisite: Telekinesis, one (1) week period following learning a previous Manifestation.
Description: Your Astralit is able to lift, move, and manipulate the shape and properties of inanimate objects under 50lbs/23 kgs.
III. Basic Telepathy

Prerequisite: Telekinesis, one (1) week period following learning a previous Manifestation.
Description: Your Astralit is able to communicate and understand basic emotions (sadness, happiness, anger, etc.) to other creatures
IV. Intermediate Telepathy

Prerequisite: Basic Telepathy, two (2) week period following learning the prerequisite skill.
Description: Your Astralit is able to communicate and understand simple three word sentences to other creatures. They must share a language, and the other creature is aware that your Astralit is in their mind while it is happening.
V. Advanced Telepathy

Prerequisite: Intermediate Telepathy, two (2) week period following learning the prerequisite skill.
Description: Your Astralit is able to communicate and understand full thoughts to other creatures. The other creature is aware that someone was in their mind after your character has stopped the telepathy.
VI. Short Distance Teleportation

Prerequisite: Telekinesis, one (1) week period following learning a previous Manifestation.
Description: Your Astralit can teleport a short distance, within 20 ft/6m
VII. Long Distance Teleportation

Prerequisite: Short Distance Teleportation, two (2) week period following learning the prerequisite skill.
Description: Your Astralit can teleport a longer distance now, up to 100 ft/30m
VIII. Flash Step

Prerequisite: Telekinesis, one (1) week period following learning a previous Manifestation.
Description: Your Astralit can teleport a short distance, within 10 ft/3m. When your Astralit teleports, they cause a bright flash of light at their original position, allowing for an obscured or disorienting movement. Light Astralit experience reduced effects.
IX. Basic Aura Sight

Prerequisite: Telekinesis, one (1) week period following learning a previous Manifestation.
Description: Your Astralit can briefly see the aura of one chosen creature. Lasts for 30 seconds.

Aura Colors
Red: Passionate, Fiery, Quick tempered
Orange: Adaptable, Good actor, Strong leadership capabilities
Yellow: Anger, holding a grudge, snappy, OR energetic, peppy
Light Green: Mellow, Tolerant
Dark Green: Level headed, Calm, Down to earth
Light Blue: Friendly, People-Oriented, Outgoing
Dark Blue: Reserved, Protective
Shades of Purple: Tend to be naturally spiritual, quick spiritual growth
Muddy Colors: Physical Illness, In a bad mental state, Stress, Depression, etc.
Black: Dying or Death
X. Advanced Aura Sight

Prerequisite: Basic Aura Sight, two (2) week period following learning the prerequisite skill.
Description: Your Astralit can briefly see the aura of up to three chosen creatures. Lasts for up to 10 minutes.

Aura Colors
Red: Passionate, Fiery, Quick tempered
Orange: Adaptable, Good actor, Strong leadership capabilities
Yellow: Anger, holding a grudge, snappy, OR energetic, peppy
Light Green: Mellow, Tolerant
Dark Green: Level headed, Calm, Down to earth
Light Blue: Friendly, People-Oriented, Outgoing
Dark Blue: Reserved, Protective
Shades of Purple: Tend to be naturally spiritual, quick spiritual growth
Muddy Colors: Physical Illness, In a bad mental state, Stress, Depression, etc.
Black: Dying or Death
Created: 15 July 2025, 20:26:18 CDT
Last updated: 4 August 2025, 10:26:10 CDT