Jump to Space Debris Skills
Light
12 weeks (3 months)
Skills may be learned in any order. However, linked skills must be learned in order.
The exception to this is the Constellation skills, Constellations and Star Map. These may only be learned after all other skills have been learned.
Prerequisite: Growing up.
Description: Your Astralit can create a small, soft light. This light usually manifests as a small orb or orbs that your Astralit can hold, toss, or move with concentration. This light can be bright enough to light up a 20 ft/6m area.
Prerequisite: Small Light, one (1) week period following learning a previous Manifestation.
Description: Your Astralit can create a bright flash of light in an instant. This light is bright enough to temporarily blind and stun creatures, and emanates from your Astralit. Your Astralit is immune to the effects of their own, but not others, instead as Light Astralits experiencing reduced effects.
Prerequisite: Small Light, one (1) week period following learning a previous Manifestation.
Description: A blade of light manifests in your Astralit’s claws. It is a small, dagger sized blade no longer than their forearm, and can slice and cut like a normal blade. Your Astralit may throw this blade also, but cannot will it back into their hand and must unsummon and resummon it.
Danger Tier: Tier III. This blade can easily cut skin.
Prerequisite: Light Blade, two (2) week period following learning the prerequisite skill.
Description: A great blade of light manifests in your Astralit’s claws. It can be the size and shape of any bladed weapon of your choosing, no taller than your Astralit’s full height. It slices and cuts like a normal blade, so hot it can burn what it cuts. Your Astralit may also throw this blade, and can summon it back to their hand at will.
Danger Tier: Tier V. This blade cuts and slices easily, and can leave burns behind, and as it is a sword, can cause serious injuries if not treated quickly.
Prerequisite: Light Blade, two (2) week period following learning the prerequisite skill.
Description: A bow of light manifests in your Astralit’s claws, allowing them to fire arrows of light. They can fire a single arrow at a time or a hailstorm of 10-30 arrows. The bow can take any shape of your character’s choosing, no taller than your Astralit’s full height. Arrows pierce like normal arrows, so hot that they can burn what they pierce. Your Astralit can will their bow back into their claws if it is knocked from their hand.
Danger Tier: Tier V. These arrows can easily pierce, and leave burns, and as they are sharp arrows, can cause serious injuries if not treated quickly.
Prerequisite: Small Light, one (1) week period following learning a previous Manifestation.
Description: Your Astralit exerts minor control over the light around them and can now bend it to distort their image slightly. They may make themselves or objects they hold appear slightly offset from their true position, at most 2ft/60cm away.
Prerequisite: Minor Refraction, two (2) week period following learning the prerequisite skill.
Description: Your Astralit can now control the light around themselves, and with careful bending, can now become invisible. They may make themselves and any objects they hold invisible for up to an hour. Their aura is still visible to those who can view it, but to the naked eye, they are unseen.
Prerequisite: Small Light, one (1) week period following learning a previous Manifestation.
Description: Your Astralit shoots searing rays of light that scorch what they cross. These beams can cause Tier IV injuries and cut materials. Your Astralit can shoot up to three of these beams.
Danger Tier: Tier IV. These beams burn and cut easily, causing scarring.
Prerequisite: All other skills learned, one (1) week period following learning a previous Manifestation.
Description: You call to the stars, and they lend you their power. The Twelve lend you one buff, which you may choose from this list. Everytime your Astralit casts this Manifestation, they may change the chosen buff.
Prerequisite: Constellations, two (2) week period following learning the prerequisite skill.
Description: You call to the stars, and they lend you a greater portion of their power. The Twelve lend you two buffs at once, which you may choose from this list. Everytime your Astralit casts this Manifestation, they may change the chosen buffs.
Shadow
12 weeks (3 months)
Skills may be learned in any order. However, linked skills must be learned in order.
The exception to this is the Constellation skills, Constellations and Star Map. These may only be learned after all other skills have been learned.
Prerequisite: Growing up.
Description: Your Astralit can create a small area where no light can penetrate. This usually manifests as a small, shadow-y sphere that your Astralit can hold, toss, or move with concentration. This can darken a spherical area with a radius of 5 ft/1.5m
Prerequisite: Absorption, one (1) week period following learning a previous Manifestation.
Description: Your Astralit consumes the light. They can create a large area where no light may penetrate, able to fill complex shapes and no longer restricted to a sphere. It may be moved, grown, or shrunk with concentration. This can darken an area of a maximum of 100 ft3/2.8 m3
Prerequisite: Absorption, one (1) week period following learning a previous Manifestation.
Description: Your Astralit is able to create a shield from the darkness. A barrier of any simple shape forms in front of one creature of your choosing, at maximum as tall as your Astralit. This shield prevents physical attacks but breaks from a single magical attack.
Prerequisite: Shadow Shield, two (2) week period following learning the prerequisite skill.
Description: A great force field appears around your Astralit, at a maximum size of the height of your Astralit as the radius. This barrier prevents all physical attacks and can withstand six magical attacks.
Prerequisite: Shadow Shield, two (2) week period following learning the prerequisite skill.
Description: Shadows meld to form armor for your Astralit. This armor may take on the shape and design of any simple armor with a wispy, shadow form and moves with your Astralit as if it is real armor. This armor prevents all physical attacks and can withstand three magical attacks. This armor also increases your Astralit’s attack potential, as melee attacks are able to hit harder while this ability is active.
Danger Tier: Tier IV. Attacks while this Manifestation is active hit much harder, causing potential scarring from shadow reinforced claws.
Prerequisite: Absorption, one (1) week period following learning a previous Manifestation.
Description: You whisper to the shadows to harness their touch. Your Astralit is able to heal up to Tier III injuries.
Prerequisite: Absorption, one (1) week period following learning a previous Manifestation.
Description: Melt into the very shadows themselves. Your Astralit can disappear into the shadow of a single creature, able to hide within as long as that shadow exists. They are able to follow that specific shadow, but must leave it to move independently.
Prerequisite: Meld into Shadows, two (2) week period following learning the prerequisite skill.
Description: Your shadow walking abilities strengthen. Your Astralit can disappear into the shadow of a creature and is now able to jump to another creature’s shadow within 50ft/15m.
Prerequisite: All other skills learned, one (1) week period following learning a previous Manifestation.
Description: You call to the stars, and they lend you their power. The Twelve lend you one buff, which you may choose from this list. Everytime your Astralit casts this Manifestation, they may change the chosen buff.
Prerequisite: Constellations, two (2) week period following learning the prerequisite skill.
Description: You call to the stars, and they lend you a greater portion of their power. The Twelve lend you two buffs at once, which you may choose from this list. Everytime your Astralit casts this Manifestation, they may change the chosen buffs.
Gravity
12 weeks (3 months)
Skills may be learned in any order. However, linked skills must be learned in order.
The exception to this is the Constellation skills, Constellations and Star Map. These may only be learned after all other skills have been learned.
Prerequisite: Growing up.
Description: Your Astralit can pull in small objects less than 10 lbs/4.5 kgs. This can affect objects in an area of 10 ft/3m around your Astralit
Prerequisite: Small Force, one (1) week period following learning a previous Manifestation.
Description: Your Astralit can now pull in larger objects of up to 100lbs/45kgs. This affects objects in an area of up to 30ft/9m around your Astralit.
Prerequisite: Small Force, one (1) week period following learning a previous Manifestation.
Description: Your Astralit can pull in a variety of objects and hold them within an orbit around themselves to form a spherical shield. This shield may have a maximum radius of your Astralit’s height. The objects within are imbued with magical energy, allowing it to completely block physical attacks and block up to five magical attacks.
Prerequisite: Gravitational Pull, two (2) week period following learning the prerequisite skill.
Description: A great hammer forms within your Astralit’s claws. It may take any design of your choosing, at a maximum height of your Astralit’s height. This hammer holds a surprising weight behind it despite the ease the summoner wields it with. Blows from the hammer cause the opponent to be stunned for a brief period. Your Astralit may resummon the hammer back in their claws if it is disarmed.
Danger Tier: Tier III. This hammer can bruise, break bones, and causes the one hit to be stunned.
Prerequisite: Gravitational Pull, two (2) week period following learning the prerequisite skill.
Description: Your Astralit takes control of the orbit around other creatures. They are able to cause a small sphere around up to two creatures or objects, including themselves, to either be attractive or repulsive. If the fields are attractive, objects at a maximum of 20lbs/9kgs are drawn to the affected target, striking them or sticking to them until your Astralit releases the effect. If the field is repulsive, objects up to 20lbs/9kgs that are not being worn or carried are blown away from the affected target. Projectiles and magic are unable to reach the target through this repulsion.
Danger Tier: Tier III. Objects attracted to the target can strike them, causing bruising or cuts depending on the objects.
Prerequisite: Small Force, one (1) week period following learning a previous Manifestation.
Description: Your Astralit can bend the very gravity of the planet to their whims. They may increase the gravity in an area of 100 ft2/9.3m2. This can make it incredibly difficult for creatures inside to move, or even pin them to the ground. This also may cause injuries if a creature inside were to fall. Gravity Astralit are more resistant to this effect.
Danger Tier: Tier IV. Sudden increases from gravity from a flight may cause broken bones or more serious injuries.
Prerequisite: Increase Gravity, two (2) week period following learning the prerequisite skill.
Description: Your Astralit can mold the very gravity around them to suit their whims. They may decrease the effects of gravity on up to two creatures with a touch, including themselves. This can allow affected creatures to jump higher, or even fly without wings.
Prerequisite: Small Force, one (1) week period following learning a previous Manifestation.
Description: By condensing the effects of gravity, your astralit is able to create a mini gravity bomb. This palm sized orb may be placed on a surface or wall, thrown, or shot from a weapon. The release may be delayed by up to an hour but upon activation, it releases a gravity effect, either up or down. This may fling a creature who steps on it, or pull a flying creature to the ground.
Danger Tier: Tier V. Either being flung or suddenly pulled to the ground can cause a variety of injuries, mainly bruising, broken bones, or other more serious injuries if not treated promptly.
Prerequisite: All other skills learned, one (1) week period following learning a previous Manifestation.
Description: You call to the stars, and they lend you their power. The Twelve lend you one buff, which you may choose from this list. Everytime your Astralit casts this Manifestation, they may change the chosen buff.
Prerequisite: Constellations, two (2) week period following learning the prerequisite skill.
Description: You call to the stars, and they lend you a greater portion of their power. The Twelve lend you two buffs at once, which you may choose from this list. Everytime your Astralit casts this Manifestation, they may change the chosen buffs.
Psychic
13 weeks (3.25 months)
Feats may be learned in any order. However, linked feats must be learned in order.
All Astralit have access to this type of magic.
Prerequisite: Growing up.
Description: Your Astralit is able to lift and move small inanimate objects, less than 5 lbs/2.3 kgs
Prerequisite: Telekinesis, one (1) week period following learning a previous Manifestation.
Description: Your Astralit is able to lift, move, and manipulate the shape and properties of inanimate objects under 50lbs/23 kgs.
Prerequisite: Telekinesis, one (1) week period following learning a previous Manifestation.
Description: Your Astralit is able to communicate and understand basic emotions (sadness, happiness, anger, etc.) to other creatures
Prerequisite: Basic Telepathy, two (2) week period following learning the prerequisite skill.
Description: Your Astralit is able to communicate and understand simple three word sentences to other creatures. They must share a language, and the other creature is aware that your Astralit is in their mind while it is happening.
Prerequisite: Intermediate Telepathy, two (2) week period following learning the prerequisite skill.
Description: Your Astralit is able to communicate and understand full thoughts to other creatures. The other creature is aware that someone was in their mind after your character has stopped the telepathy.
Prerequisite: Telekinesis, one (1) week period following learning a previous Manifestation.
Description: Your Astralit can teleport a short distance, within 20 ft/6m
Prerequisite: Short Distance Teleportation, two (2) week period following learning the prerequisite skill.
Description: Your Astralit can teleport a longer distance now, up to 100 ft/30m
Prerequisite: Telekinesis, one (1) week period following learning a previous Manifestation.
Description: Your Astralit can teleport a short distance, within 10 ft/3m. When your Astralit teleports, they cause a bright flash of light at their original position, allowing for an obscured or disorienting movement. Light Astralit experience reduced effects.
Prerequisite: Telekinesis, one (1) week period following learning a previous Manifestation.
Description: Your Astralit can briefly see the aura of one chosen creature. Lasts for 30 seconds.
Aura Colors
Red: Passionate, Fiery, Quick tempered
Orange: Adaptable, Good actor, Strong leadership capabilities
Yellow: Anger, holding a grudge, snappy, OR energetic, peppy
Light Green: Mellow, Tolerant
Dark Green: Level headed, Calm, Down to earth
Light Blue: Friendly, People-Oriented, Outgoing
Dark Blue: Reserved, Protective
Shades of Purple: Tend to be naturally spiritual, quick spiritual growth
Muddy Colors: Physical Illness, In a bad mental state, Stress, Depression, etc.
Black: Dying or Death
Prerequisite: Basic Aura Sight, two (2) week period following learning the prerequisite skill.
Description: Your Astralit can briefly see the aura of up to three chosen creatures. Lasts for up to 10 minutes.
Aura Colors
Red: Passionate, Fiery, Quick tempered
Orange: Adaptable, Good actor, Strong leadership capabilities
Yellow: Anger, holding a grudge, snappy, OR energetic, peppy
Light Green: Mellow, Tolerant
Dark Green: Level headed, Calm, Down to earth
Light Blue: Friendly, People-Oriented, Outgoing
Dark Blue: Reserved, Protective
Shades of Purple: Tend to be naturally spiritual, quick spiritual growth
Muddy Colors: Physical Illness, In a bad mental state, Stress, Depression, etc.
Black: Dying or Death
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Space Debris Exclusive Skills
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Supernova
5 weeks (1 month)
Skills may be learned in any order.
Prerequisite: Growing up, one (1) week period following learning a previous Manifestation.
Description: Your Astralit summons a wall of scorching light that shoots up to their height and extends up to 20ft/6m in length. This can prevent enemies from reaching them or can hit enemies in a line.
Danger Tier: Tier IV. This wall can easily burn objects or finley.
Prerequisite: Growing up, one (1) week period following learning a previous Manifestation.
Description: Your Astralit summons a whirlwind of blades of light centered around a creature. These blades are no longer than your Astralit’s forearm, are shaped like daggers, and slice and cut like normal blades.
Danger Tier: Tier IV. These blades can easily cut skin, and leaves minor burns behind.
Prerequisite: Growing up, one (1) week period following learning a previous Manifestation.
Description: Your Astralit instantly creates a bright flash of light emanating from themselves or up to 20ft/6m away. This light is bright enough to temporarily blind and stun creatures, including other Light Astralit. Your Astralit is immune to the effects of their own ability.
Prerequisite: Growing up, one (1) week period following learning a previous Manifestation.
Description: Your Astralit creates an explosion up to 20ft/6m away. This explosion echos, repeating 2-3 explosions in the same spot of larger and larger radius, at max 20ft/6m in radius.
Danger Tier: Tier IV. The explosions can leave behind burns and scarring at most if not treated quickly.
Prerequisite: Growing up, one (1) week period following learning a previous Manifestation.
Description: Gathering a great amount of Light mana, your Astralit causes a great explosion centered on themselves. The explosion expands out to about 40ft/12m.
Danger Tier: Tier VI. This explosion is powerful and can cause permanent disfigurements or death if you are not extremely careful.
Black Hole
5 weeks (1 month)
Skills may be learned in any order.
Prerequisite:Growing up, one (1) week period following learning a previous Manifestation.
Description: Your Astralit is able to create up to four shields from the darkness. Four barriers of any simple shape form in front of one creature of your choosing, at maximum as tall as your Astralit. These shields prevent physical attacks and withstand three magical attacks.
Prerequisite: Growing up, one (1) week period following learning a previous Manifestation.
Description: A great shadowed forcefield appears around your Astralit and one other creature of your choice, at a maximum size of the height of your Astralit as the radius. This barrier prevents all physical attacks and can withstand eight magical attacks.
Prerequisite: Growing up, one (1) week period following learning a previous Manifestation.
Description: Your Astralit, upon activation of this skill and being struck by a physical or magical attack, is able to absorb the energy from the attack. This causes an abnormal depletion of strength in the attacker, lessening their energy, and bolsters your Astralit, allowing them to withstand longer or channel their next hit to be twice as strong.
Danger Tier: Variable up to Tier V. It depends on what hit your Astralit empowers.
Prerequisite: Growing up, one (1) week period following learning a previous Manifestation.
Description: Cold shadows cover your Astralit’s claws and upon touching another creature, the shadows steal the life of the creature to heal your Astralit. The shadows leave behind up to a tier IV injury and heal an equivalent tier of injury on your Astralit.
Danger Tier: Variable up to Tier IV. The cold can leave behind scars if your Astralit so chooses to cause that tier of injury, and the injury is not treated.
Prerequisite: Growing up, one (1) week period following learning a previous Manifestation.
Description: Your Astralit gathers Shadow mana between their claws, forming a swirling orb of darkness. They can then throw this orb or hold it, the miniature blackhole absorbing objects it touches or knocking creatures off balance. It does not destroy objects it consumes, instead spitting them out damaged after it’s dismissed.
Pulsar
5 weeks (1 month)
Skills may be learned in any order.
Prerequisite: Growing up, one (1) week period following learning a previous Manifestation.
Description: Your Astralit summons multiple rings around themselves, up to 3, and expands them suddenly. These rings are able to repel and blow back creatures and objects up to 100lbs/45kgs in weight away from them. Your Astralit is also able to hold these in place, acting as a barrier.
Danger Tier: Tier III. If a creature is blown back by the rings, they may end up with bruising or broken bones.
Prerequisite: Growing up, one (1) week period following learning a previous Manifestation.
Description: Your Astralit can extend their gravitational field to pull in objects and creatures up to 500lbs/227kgs. This affects objects in an area of up to 30ft/9m around your Astralit.
Prerequisite: Growing up, one (1) week period following learning a previous Manifestation.
Description: Gravity bends itself to your Astralit’s will. They may decrease the effects of gravity on up to ten creatures they touch, including themselves, or in an area 5ft/1.5m. This can allow affected creatures to jump higher, or even fly without wings.
Prerequisite: Growing up, one (1) week period following learning a previous Manifestation.
Description: Your Astralit may greatly increase the gravity in an area of 50 ft2/4.6m2. This could make it near impossible for creatures inside to move or even pin them to the ground. The force is dangerous and can crush objects and bones. Gravity Astralit are only slightly resistant to this effect.
Danger Tier: Tier VI. The crushing force can crush bones and even cause death. Caution is advised.
Prerequisite: Growing up, one (1) week period following learning a previous Manifestation.
Description: Your Astralit collects mana between their claws, building it into a ball of fire. This ball can be made as big as your Astralit’s head and thrown. When the shot is thrown, it extends quickly, rotating and blasting two searing beams from opposing ends that reach up to 20ft/6m.
Danger Tier: Tier IV. The shot and beams can leave behind burn scars if injuries are not treated quickly.