All Prompts

Crafter Magic I: Memorizing Spells

Details

Details

Prerequisite: Growing up.
Requirement: Draw your Nyulop studying hard! Maybe they make cue cards, or take notes, how do they go about memorizing?
Description: Capable of memorizing simple spells.

Rewards

No rewards.

Skills

No skill increase.
Crafter Magic II: Simple Casts

Details

Details

Prerequisite: Mastery of Tier I, one (1) week period following the approval of Tier I.
Requirement: Draw your Nyulop casting some awesome spells! What are they doing? Levitating a small object? Creating balls of light?
Description: Capable of casting simple spells (levitating small objects, creating balls of light, etc.)

Rewards

No rewards.

Skills

No skill increase.
Crafter Magic III: Moderate Casts

Details

Details

Prerequisite: Mastery of Tier II, one (1) week period following the approval of Tier II.
Requirement: Draw your Nyulop casting some slightly more complex spells. What're they doing? Levitating slightly larger objects? Untying knots in things? Finding missing things?
Description: Capable of casting slightly more complex spells (levitating medium-sized objects, untying knots, etc.)

Rewards

No rewards.

Skills

No skill increase.
Crafter Magic IV: Complex Casts

Details

Details

Prerequisite: Mastery of Tier III, two (2) week period following the approval of Tier III.
Requirement: Draw your Nyulop casting some complex spells! Maybe levitating large objects, projecting things, teleporting objects?
Description: Capable of casting more complex spells (levitating larger sized objects, protection spells, etc.)

Rewards

No rewards.

Skills

No skill increase.
Crafter Magic V: Imbuing I

Details

Details

Prerequisite: Mastery of Tier IV, two (2) week period following the approval of Tier IV.
Requirement: Draw your Nyulop concentrating their charm into a physical form (a ball of light, the simplest incarnation) and imbuing it into something. Maybe they're locking something up or causing an object to move or glow?
Description: Harnessing Charm energy and concentrating it into a physical form or imbuing it into a physical object (EX: keeping a book sealed, only capable of opening via an incantation).

Rewards

No rewards.

Skills

No skill increase.
Crafter Magic VI: Imbuing II

Details

Details

Prerequisite: Mastery of Tier V, one (1) week period following the approval of Tier V.
Requirement: Draw your Nyulop  concentrating their charm into a physical form and imbuing it into something to cause an interesting reaction: maybe the object turns invisible? Changes colour? Changes shape slightly?
Description: Harnessing Charm energy and concentrating it into a physical form or imbuing it into a physical object (EX: Making an object invisible until using an incantation). 

Rewards

No rewards.

Skills

No skill increase.
Crafter Magic VII: Helpful Casting

Details

Details

Prerequisite: Mastery of Tier VI, two (2) week period following the approval of Tier VI.
Requirement: Draw your Nyulop using their magic to help someone! Maybe they're lifting someone so they can reach something, or helping someone leap over something large, maybe even helping someone with a stubborn cold?
Description: Casting spells that can have positive effects on another creature (EX: causing someone to easily jump something, find something, get over an illness, etc.)

Rewards

No rewards.

Skills

No skill increase.
Crafter Magic VIII: Dangerous Casting

Details

Details

Prerequisite: Mastery of Tier VII, two (2) week period following the approval of Tier VII.
Requirement: Draw your Nyulop using their magic to hinder someone! Maybe they cause them to trip? Drop something? Even develop a cold...? Was it an accident? Was it...on purpose?
Description: Casting spells that can have negative effects on another creature (EX: causing someone to trip, drop something, develop a cold, etc.)

Rewards

No rewards.

Skills

No skill increase.
Crafter Magic IX: Containment

Details

Details

Prerequisite: Mastery of Tier VIII, three (3) week period following the approval of Tier VIII.
Requirement: Draw your Nyulop casting a spell that allows them to contain something. Maybe they're bubbling around a raging animal? Or maybe they're bubbling an inanimate object? 
Description: Casting spells that can contain physical things -- biological or inorganic -- inside an object.

Rewards

No rewards.

Skills

No skill increase.
Crafter Magic X: Enhancement

Details

Details

Prerequisite: Mastery of Tier IX, three (3) week period following the approval of Tier IX.
Requirement: Draw your Nyulop casting magic to enhance themselves. Maybe they've increased their speed? Physical strength? Their defense?
Description: Casting spells that enhance the caster in some sort of way (EX: increased speed, defense, etc.)

Rewards

No rewards.

Skills

No skill increase.
10 results found.