All Prompts

Tornado Technique I: Strong Winds

You may now conjure powerful blasts of wind capable of knocking someone over at it’s full power! The more widespread the effect, the weaker the winds overall.

Details

Details

Danger Tier

Tier 2: Can cause small cuts, scrapes and bruises. Being knocked over will definitely hurt!

Rewards

No rewards.

Skills

No skill increase.
Tornado Technique II: Wind Blade

You can condense wind mana into a small blade that serves as a projectile.

Details

Details

Danger Tier

Tier 4: The ripping blades conjured by this skill can cause scars if not treated with urgency.

Rewards

No rewards.

Skills

No skill increase.
Tornado Technique III: Create Cloud

You can now create a cloud from thin air, sculpting it into whatever shape you desire. This cloud does not float, instead standing as if it was a sculpture. The clouds created are solid and can hold the weight of finley...

Details

Details

...though they can be broken easily with enough force.

Danger Tier

None: This technique poses no threat of injury.

Rewards

No rewards.

Skills

No skill increase.
Tornado Advanced Technique I: Flying Nimbus

Your clouds can now float, no longer tethered to the ground. Clouds that you have conjured can float off the ground and fly, controlled by you or another rider if you so choose.

Details

Details

Prerequisite

• Create Cloud

 

Danger Tier

Tier 3: If the cloud was dismissed from below the rider while they were high up, bones could easily be broken.

Rewards

No rewards.

Skills

No skill increase.
Tornado Technique IV: Fog Machine

You conjure a dense fog around yourself. The fog is thick enough to fully obscure objects within it.

Details

Details

Danger Tier

None: This technique poses no threat of injury.

Rewards

No rewards.

Skills

No skill increase.
Tornado Technique V: Cotton Puff

By gathering multiple small clouds about the size of a soft ball into your claws and throwing them at an opponent, these puffs stick where they land and slow and impede movement. More clouds thrown....

Details

Details

...will combine together, creating a sheet of slowing cotton.

Danger Tier

None: This technique poses no threat of injury.

Rewards

No rewards.

Skills

No skill increase.
Tornado Technique VI: Cotton Shield

In an instant, you form a shield made of clouds in front of you. This shield is solid and can take at least three physical hits before it breaks. The shield can be as tall as yourself and takes any design of your choice as long as it is cloud-like.

Details

Details

Danger Tier

None: This technique poses no threat of injury.

Rewards

No rewards.

Skills

No skill increase.
Tornado Advanced Technique II: Cotton Armor

You condense wind mana into durable clouds that form themselves into armor on you. This armor can take any design of your choosing, as long as it is still made of clouds. The armor is tough and....

Details

Details

...resists multiple magical and physical attacks before breaking.

Prerequisite

• Cotton Shield

 

Danger Tier

None: This technique poses no threat of injury.

Rewards

No rewards.

Skills

No skill increase.
Sound Technique I: Enhanced Hearing

For a short time, you may enhance their hearing whether they are now able to hear in a wider ranger or able to hear quieter sounds.

Details

Details

Danger Tier

None: This technique poses no threat of injury.

Rewards

No rewards.

Skills

No skill increase.
Sound Advanced Technique I: Echolocation

You send out a call and can listen to the echoes of that call to identify various objects. This can be used to help navigate your surroundings by determining how far something is, the size, shape and density, and the...

Details

Details

...direction (if any) that an object is moving.

Prerequisite

• Enhanced Hearing

 

Danger Tier

None: This technique poses no threat of injury.

Rewards

No rewards.

Skills

No skill increase.
Sound Technique II: Throw Voice

You may now THROW your voice to a certain area, whether this means keeping it a certain volume within a certain range or talking to someone from a certain distance without being there themselves!

Details

Details

Danger Tier

None: This technique poses no threat of injury.

Rewards

No rewards.

Skills

No skill increase.
Sound Advanced Technique II: Voice Mod

You may now alter the sound of your voice by either pitching it up and down.

Details

Details

Prerequisite

• Throw Voice

 

Danger Tier

None: This technique poses no threat of injury.

Rewards

No rewards.

Skills

No skill increase.
Sound Technique III: Megaphone

You may increase the volume of your own voice without strain, the intensity may become large enough to speak over a small group.

Details

Details

Danger Tier

Tier 3: You could probably hurt someone’s ears with this skill, but you won’t damage their hearing.

Rewards

No rewards.

Skills

No skill increase.
Sound Technique IV: Forced Mute

You may cancel out the speaking and/or noise of a target. You may only mute one being at a time.

Details

Details

Danger Tier

None: This technique poses no threat of injury.

Rewards

No rewards.

Skills

No skill increase.
Sound Technique V: Amplify Noise

You can now amplify a specific noise around you in volume.

Details

Details

Danger Tier

Tier 3: It’s very likely you could hurt someone’s ears with this technique, but not enough to damage their hearing.

Rewards

No rewards.

Skills

No skill increase.
Sound Technique VI: Screech

You can emit a loud, ear piercing noise from your vocals. This may cause hearing damage based on proximity and can be used to distract and disorientate the target.

Details

Details

Danger Tier

Tier 5: You will hurt someone’s ears with this technique, and can potentially permanently damage their hearing if they are too close. The disorientation can also cause minor injuries if the target falls.

Rewards

No rewards.

Skills

No skill increase.
16 results found.