All Prompts

Mountain Technique I: Small Stone

Either move a small stone no heavier than 10lbs, or rip up a piece of ground no heavier than 10lbs. You can not manipulate it further.

Details

Details

Danger Tier

Tier 3: If you chucked this rock at someone as hard as you could, it would most definitely hurt.

Rewards

No rewards.

Skills

No skill increase.
Mountain Advanced Technique I: Rock Formation

You may now compile no more than 50lbs of rock and ground into whatever formation you like. You may even cover yourself in the material, provided you give yourself room to breathe!

Details

Details

Prerequisite

• Small Stone

 

Danger Tier

Tier 5: 50lbs of rock could easily cause extreme damage to any part of the body. It could even be enough to kill… probably.
Does not cause severe damage to the Third Eye Gem.

Rewards

No rewards.

Skills

No skill increase.
Mountain Technique II: Ore Dowsing

You may now dowse for raw ore hidden below the earth. You are not able to tell what metal it is.

Details

Details

Danger Tier

None: This technique poses no threat of injury.

Rewards

No rewards.

Skills

No skill increase.
Mountain Technique III: Shard Storm

You can now rip up hard shards of rock. These rocks are sharp, and are capable of ripping deep gashes through scale and skin. The rocks break upon colliding with the ground or a wall.

Details

Details

Danger Tier

Tier 4: These sharp shards of rock can cut deep enough to leave scars if not treated with urgency.

Rewards

No rewards.

Skills

No skill increase.
Mountain Advanced Technique II: Shrapnel Storm

You can now rip metal scrap from the earth itself and send it forth. These pieces of shrapnel are sharp and capable of ripping deep gashes through scale and skin. The metal scrap withstands multiple hits to the ground or wall before shattering.

Details

Details

Prerequisite

• Shard Storm

 

Danger Tier

Tier 4: These pieces of shrapnel can cut deep enough to leave scars if not treated with urgency.

Rewards

No rewards.

Skills

No skill increase.
Mountain Technique IV: Unmoveable Mountain

You gather the earth where your limbs are planted and root yourself to the ground. You cannot be moved from your position through normal force, instead taking extraordinary physical force or a magical force to move you.

Details

Details

Danger Tier

None: This technique poses no threat of injury.

Rewards

No rewards.

Skills

No skill increase.
Mountain Technique V: Create Minor Weapon

By condensing rock and metal from the ground, you are able to form a simple weapon from the earth itself. This weapon must take a simple form such as a hammer, bat, or sword and be made of rock, raw ore, or both.

Details

Details

Danger Tier

Tier 4: The weapon created by this technique acts like a standard weapon, and can cause as much damage as one.

Rewards

No rewards.

Skills

No skill increase.
Mountain Technique VI: Metal Limbs

Pulling from the earth mana in the air, you can harden your limbs into metal. Your claws become sharp and can easily cut through skin or scale, and your scales are not pierced by non-magical weapons.

Details

Details

Danger Tier

Tier 4: The hardened claws from this technique can easily cause scars.

Rewards

No rewards.

Skills

No skill increase.
Flora Technique I: Nature Guard

Call upon the forces of nature (or just the flora) to defend you for one blow!

Details

Details

Danger Tier

None: This technique poses no threat of injury.

Rewards

No rewards.

Skills

No skill increase.
Flora Technique II: Mending Touch

You may lay your hands on a wound in order to speed up the healing process. You can only heal minor wounds, attempting to heal major wound would have catastrophic consequences

Details

Details

Danger Tier

None: This technique poses no threat of injury.

Rewards

No rewards.

Skills

No skill increase.
Flora Technique III: Plant Control

You may influence the growth of plants, from large to small. You may manipulate their growth and move them around, but be gentle! You should take care not to hurt them!

Details

Details

Danger Tier

Tier 2: If you were to manipulate tough spiny vines, you could probably hurt someone. Other than that, it might be difficult.

Rewards

No rewards.

Skills

No skill increase.
Flora Technique IV: Speak with Animal

You can now speak to and understand animals.

Details

Details

Danger Tier

None: This technique poses no threat of injury.

Rewards

No rewards.

Skills

No skill increase.
Flora Technique V: Reveal Tracks

As you look upon the ground, you can see tracks of any creature you are tracking, whether those tracks have been hidden, erased, or not. The creature must have been in the area in the last 24 hours.

Details

Details

Danger Tier

None: This technique poses no threat of injury.

Rewards

No rewards.

Skills

No skill increase.
Flora Advanced Technique I: Untrackable Flora

You can hide any trace of yourself having traveled through the area. Your clawprints disappear and your aura/energy fades. This effect lasts for 24 hours. Additionally, your steps become silent for the next hour..

Details

Details

Prerequisite

• Reveal Tracks

 

Danger Tier

None: This technique poses no threat of injury.

Rewards

No rewards.

Skills

No skill increase.
Flora Technique VI: Perceive Spirits

You can now visibly see spirits.

Details

Details

Danger Tier

None: This technique poses no threat of injury.

Rewards

No rewards.

Skills

No skill increase.
Flora Advanced Technique II: Fae Speak

You are now able to commune with spirits of the Fae level.

Details

Details

Prerequisite

• Percieve Spirits

 

Danger Tier

None: This technique poses no threat of injury.

Rewards

No rewards.

Skills

No skill increase.
16 results found.