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Druids/Soothsayers 

Am I a Druid/Soothsayer?


• Druids are very knowledgeable about lore and world history. They think it's important to remember these things.
• Druids very fast on their feet, moving at breakneck speed with precision dexterity and accuracy! 
• Druids are predisposed to understanding star maps and reading constellations. They're never lost at night!
• Druids are very compassionate, often times caring for others and the world around them.

Are there any perks to being a Druid/Soothsayer?
 

These Nyulop are amazing at premonitions and start to become capable of seeing outcomes on command the higher they rank, as well as becoming capable of seeing and experiencing past events by having contact with highly energized spaces and objects.

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Levels of this Branch:
Total time to Mastery:
17 weeks (4.25 months)

I. Understanding Stars

Prerequisite: Growing up.
Requirement: Draw your Nyulop stargazing. Are they reading the stars? Studying maps? 
Description: Capable of reading the stars and constellations.
 

II. Doomed to Repeat It

Prerequisite: Mastery of Tier I, one (1) week period following the approval of Tier I.
Requirement: Draw your Nyulop reading a book OR asking an NPC something! Are they studying? Learning? Acquiring knowledge?
Description: Gathering an understanding of lore and world history.
 

III. See the Light

Prerequisite: Mastery of Tier II, one (1) week period following the approval of Tier II.
Requirement: Draw your Nyulop concentrating hard and predicting something that will happen ten minutes into the future! What did they see?
Description: Capable of predicting possibilities ten minutes into the future.
 

IV. Feel the Light

Prerequisite: Mastery of Tier III, two (2) week period following the approval of Tier III.
Requirement: Draw your Nyulop foreseeing something hours into the future! Is it good? Bad...?
Description: Capable predicting possibilities hours into the future.
 

V. Bathed in Light

Prerequisite: Mastery of Tier IV, two (2) week period following the approval of Tier IV.
Requirement: Draw your Nyulop foreseeing something distant into the future. Is it clear? Fuzzy? Broken? What...what is it?
Description: Capable of predicting possibilities days, weeks and even months in advance...some say you could even predict things years into the future!
 

VI. Concentrated Light

Prerequisite: Mastery of Tier V, one (1) week period following the approval of Tier V.
Requirement:  Draw your Nyulop concentrating their charm into a physical form. How bright is the light? What colour is it?
Description: Harnessing Charm energy and concentrating it into a physical attack which can be projected outwards towards an enemy(ies).
 

VII. Healing

Prerequisite: Mastery of Tier VI, two (2) week period following the approval of Tier VI.
Requirement: Draw your Nyulop crafting a healing substance. Is it a powder? Ointment? Drink? What's in it? How'd they make it?
Description: Capable of creating healing powders/ointments/remedies. Varied results depending on build.
 

VIII. Dangerous Decisions

Prerequisite: Mastery of Tier VII, two (2) week period following the approval of Tier VII.
Requirement: Draw your Nyulop predicting the future and then changing it in their favor (but negatively in someone else's). Do they change things to win a game? Win a race? 
Description: Changing the future outcome for someone in a negative way, causing the negative outcome to occur rather than the positive or neutral one (EX: someone trips instead of successfully making a jump).  
 

IX. Absolute Silence

Prerequisite: Mastery of Tier VIII, three (3) week period following the approval of Tier VIII.
Requirement: Draw your Nyulop masking the sounds of their steps to successfully sneak up on someone. Who do they sneak up on?
Description: Capable of completely silencing their sound, making their steps, breathing and even heart rate entirely mute.
 

X. Enhancement

Prerequisite: Mastery of Tier IX, three (3) week period following the approval of Tier IX.
Requirement: Draw your Nyulop enhancing their abilities through chant. Do they make themselves stronger? Bigger? Faster?
Description: Capable of enhancing their innate abilities through chant (EX: increasing their physical strength, their speed, etc.)