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Crafters 

Am I a Crafter?


• Crafters are very studious and enjoy learning and accumulating knowledge.
• Crafters are quite skilled when it comes to memorization and picking up new skills and information.
• Crafters are very inventive and rather clever, being quick-witted and confident. 
• Crafters have very quick reflexes and timing! They're not so easy to trip up!

Are there any perks to being a Crafter?
 

These Nyulop are incredibly skilled at using magic and are known to have an abundance of it, making them capable of using it more casually without depleting mana as quickly. They are inherently gifted when it comes to using various magics.

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Levels of this Branch:
Total time to Mastery:
17 weeks (4.25 months)

I. Memorizing Spells

Prerequisite: Growing up.
Requirement: Draw your Nyulop studying hard! Maybe they make cue cards, or take notes, how do they go about memorizing?
Description: Capable of memorizing simple spells.

 

II. Simple Casts

Prerequisite: Mastery of Tier I, one (1) week period following the approval of Tier I.
Requirement: Draw your Nyulop casting some awesome spells! What are they doing? Levitating a small object? Creating balls of light?
Description: Capable of casting simple spells (levitating small objects, creating balls of light, etc.)

III. Moderate Casts

Prerequisite: Mastery of Tier II, one (1) week period following the approval of Tier II.
Requirement: Draw your Nyulop casting some slightly more complex spells. What're they doing? Levitating slightly larger objects? Untying knots in things? Finding missing things?
Description: Capable of casting slightly more complex spells (levitating medium-sized objects, untying knots, etc.)

 

IV. Complex Casts

Prerequisite: Mastery of Tier III, two (2) week period following the approval of Tier III.
Requirement: Draw your Nyulop casting some complex spells! Maybe levitating large objects, projecting things, teleporting objects?
Description: Capable of casting more complex spells (levitating larger sized objects, protection spells, etc.)

V. Imbuing I

Prerequisite: Mastery of Tier IV, two (2) week period following the approval of Tier IV.
Requirement: Draw your Nyulop concentrating their charm into a physical form (a ball of light, the simplest incarnation) and imbuing it into something. Maybe they're locking something up or causing an object to move or glow?
Description: Harnessing Charm energy and concentrating it into a physical form or imbuing it into a physical object (EX: keeping a book sealed, only capable of opening via an incantation).

VI. Imbuing II

Prerequisite: Mastery of Tier V, one (1) week period following the approval of Tier V.
Requirement: Draw your Nyulop  concentrating their charm into a physical form and imbuing it into something to cause an interesting reaction: maybe the object turns invisible? Changes colour? Changes shape slightly?
Description: Harnessing Charm energy and concentrating it into a physical form or imbuing it into a physical object (EX: Making an object invisible until using an incantation). 

VII. Helpful Casting

Prerequisite: Mastery of Tier VI, two (2) week period following the approval of Tier VI.
Requirement: Draw your Nyulop using their magic to help someone! Maybe they're lifting someone so they can reach something, or helping someone leap over something large, maybe even helping someone with a stubborn cold?
Description: Casting spells that can have positive effects on another creature (EX: causing someone to easily jump something, find something, get over an illness, etc.)

 

VIII. Dangerous Casting

Prerequisite: Mastery of Tier VII, two (2) week period following the approval of Tier VII.
Requirement: Draw your Nyulop using their magic to hinder someone! Maybe they cause them to trip? Drop something? Even develop a cold...? Was it an accident? Was it...on purpose?
Description: Casting spells that can have negative effects on another creature (EX: causing someone to trip, drop something, develop a cold, etc.)

IX. Containment

Prerequisite: Mastery of Tier VIII, three (3) week period following the approval of Tier VIII.
Requirement: Draw your Nyulop casting a spell that allows them to contain something. Maybe they're bubbling around a raging animal? Or maybe they're bubbling an inanimate object? 
Description: Casting spells that can contain physical things -- biological or inorganic -- inside an object.

X. Enhancement

Prerequisite: Mastery of Tier IX, three (3) week period following the approval of Tier IX.
Requirement: Draw your Nyulop casting magic to enhance themselves. Maybe they've increased their speed? Physical strength? Their defense?
Description: Casting spells that enhance the caster in some sort of way (EX: increased speed, defense, etc.)